Overwatch Patch 1.30: The Good, The Great, and The Awesome

Overwatch Patch 1.30: The Good, The Great, and The Awesome

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If you are still in the dark, the much hyped Overwatch upgrade (Patch 1.30) is now live. If you are still sulking over the fact that the PTR guys
are having all the fun, well the upgrade is now off the PTR and available to everyone. This version introduces a new hero- Ashe- A lethal white-haired, trigger-happy gunslinger. If you are yet to get the upgrade, you are missing out. There is a lot to be said about this new addition but let us limit this to our four favorite heroes; Symmetra, Reaper, Mercy, and Roadhog.

Patch 1.30 comes with awesome upgrades for all our heroes but true to his name, Roadhog hogged the lion’s share of the upgrades.

After the last update, you probably- like me- cursed under your breath when you saw how slowly Mercy’s Ultimate was charging. This was
because the update nerfed her base healing. In this upgrade, in response to all that, her base healing cost has been reduced by 15%. The rate of healing is now up to 60 per second instead of the 50 we luckily did not have to get used to. Mercy’s Ultimate has restored some of the strength lost in the previous upgrade and now builds up quicker than ever before.

Symmetra’s Photon Projector also performs better in this new upgrade. Despite an increase in range, however, it is still a little challenging to use. Her primary beam helps the experience by charging up to 20% faster. She now gets to her full damage potential much faster and that is a welcome addition. Reaper’s ability (life steal) has been boosted to 30% from the previously (I admit still awesome) 20%. His Hellfire shotgun is also now more consistent and its spread tighter in this new upgrade making Overwatch all the more impressive.

Let us now move on to the star of the improvements, Roadhog. We’ve all had issues with Roadhog’s Chain Hook, Blizzard heard us loud and clear. For starters, the cooldown is now immediate with every use. It was previously dependent on Roadhog’s proximity to the hook target but not anymore, it does not wait for the target to be reeled in. The hook also slows down targets more when it lands and takes significantly less time to reel them in. The delay before reeling in a target is now 0.3 seconds- all the way down from 0.5 seconds. The change is quite noticeable. The issues with breaking when targets jump or fall behind collisions have also been addressed in the new update. Roadhog’s Scrap Gun also offers more consistent damage in Patch 1.30- both the primary and alternate fire. This is because some projectiles have been moved towards the center of the Scarp Gun’s spread pattern. Finally, a bug in previous versions made close-range targets fly much further than would be ordinarily expected. Here is where I tip the hat to Blizzard. They fixed the bug but retained much of the knockback burst effect because we loved it!

So in a nutshell, Patch 1.30 will be the talk of the town for quite some time because Blizzard has not only fixed the overall game performance, our heroes are now better than ever.

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