Ok, I’ll admit to shedding a few tears when I finally finished Hitman: Absolution. I loved its non-linear gameplay, its twists and turns and manageable maps and characters. I spent a few days playing it exhaustively from start to finish and cheered myself on when I finally made my last kill. This was my first experience with the Hitman series and definitely was not going to be my last. I immediately found the first in the series, and just went from there, indulging my love of first-person shooter games and loving every minute of them. After a slight lapse in new episodes, IO Interactive finally released Hitman 2016: The Complete First Season. Square Enix definitely had the foresight to market this product exhaustively and their attention shifted to making this game available in both smartphone and tablet form, while IO Interactive set its sights on creating a less linear experience, with attention being paid to an open world sandbox concept and making it extremely interactive in terms of the different game playing environments. They even created and integrated new technology known as Glacier 2 rendering, which enhances the AI capabilities of the entire game itself. So, basically, IO Interactive took the time to refresh the Hitman series by updating some of the main features and making them seem new again.
Another wise choice was the decision to release each of the six “episodes” in monthly installments, thereby keeping us baited, one month at a time. Not only did it enable IO Interactive to continually update the game engine, thereby giving us the most up to date, a most deliberate effort so far in the entire series. It also allowed the developers to get continual feedback from the players as each one rolled out, enabling them to improve certain aspects of the game as the players tested them out. In addition to season one, as it is called, there were also bonus episodes offered after the others were distributed. Three, to be exact, know as “The Icon”, “A House Built on Sand” and “Holiday Hoarders”, all which provided three more missions and multiple experiences. That being said, each mission seems to get better and better, basically because IO Interactive had the patience and forethought to slowly release bits and pieces for public consumption. A genius idea if you ask me.
In my opinion, Hitman 2016 is a masterfully designed game, full of much non-linear gameplay. You can play the same mission fifteen times and never see or experience the same thing twice. There are multiple weapons, costumes, camera angles and strategies you can use every time, making for an exciting experience, no matter how many times you’ve played it. It really makes you feel as if you are 47, choosing your own adventure as you move through mission after mission, never experiencing the same thing twice and feeling many levels of exhilaration after the completion of each one.
In terms of episodic gaming, Hitman 2016 takes the cake. It is an intricate and difficult game to get through and it makes the player think long and hard before taking that shot or making that move. It’s AI style and detail-driven design makes for some of the best and most visually stimulating first-person shooter experiences on the market today. I’d definitely recommend you to try out this game if you haven’t already. You probably won’t regret it, and even if you do, feel free to blame me for it!